6/5/2023 0 Comments Sigil factionsThough finding someone to trust is a lot harder for the inexperienced. The inhabitants know a lot about the workings, gossip and latest news of what's happening in the multiverse and there is always work to be found somewhere in the city. In fact, for most adventurers, Sigil is the perfect place to find new jobs, purchase new equipment, and find exotic and rare items that may not be available in more reputable locations. All creatures are expected to keep the peace, though the Lady of Pain doesn’t intervene for anything less than mass destruction or killings. The Lady of Pain ensures that anyone who causes too much trouble is sent away to one of her Mazes or is destroyed with a glance. Outsiders flood the streets of Sigil and this is one of the few places in the planes were walking down a street and seeing a demon isn’t a cause for alarm. The architecture and style of Sigil is all over the place, houses and buildings are so tightly packed together that residents are forced to build on top of one another. Because Sigil resides on the inside of a hollow ring, it can be a bit confusing for first-time adventurers to get their bearings. The streets curve ‘up’ on either side and if you look straight up, you can see the city far above you, so long as there isn’t too much smog in the way or it isn’t raining. An Outsider’s PerspectiveĪrriving in the city of Sigil, the first thing an adventurer might notice is that this plane is like no other. Many factions still exist, though they now operate outside of Sigil and are looking for ways to regain their power with only a select few still residing in Sigil. In 3e and 4e, those factions are destroyed, or at least neutered, by the Lady of Pain who wanted to remove any threats to her power in Sigil. These factions vie for control and allowed low-level adventures in the multiverse to take place on the streets of Sigil. Sigil remains largely unchanged throughout the editions, though in 2e factions are a very important part of Planescape and Sigil in particular. The devils and demons of the Blood War would love to take hold of Sigil for their assaults, but they are unable to stand up to the Lady of Pain, the protector of Sigil. All planes have portals that lead to Sigil, and it's a powerful location because of that. Sigil was first introduced in the 2e Planescape Campaign Setting (1994) boxed set and was set to be a natural nexus for the planes. If you wish to travel to a specific plane, Sigil can get you there… you just have to find the right portal and key. Trying to go to the outside of Sigil will bring you to nothing, literal nothing. Sigil, the city, is on the inside of this hollow donut and is separate from everything in the multiverse, but connects everything. Every plane can be reached through portals from the inside of this torus-shaped plane, and the only way to come or go from Sigil is to use these portals. Sigil, also known as the City of Doors or the Cage, is a nexus and planar metropolis. Our next stop in The Planes series is Sigil - a planar metropolis that leads everywhere. Reflective Planes: Feywild / Shadowfell Outer Planes: Astral Plane Inner Planes: Elemental Chaos The DM Help Network /r/BehindTheTables /r/DMToolkit /r/DndMaps /r/DndAdventureWriter /r/DndRealms /r/DndMonsters /r/DndIdeas Or use the Multireddit Wait to post again until your most recent submission is out of the top-10.ĮXPLORE THE WIKI ARCHIVES Message the Moderators To ask questions please join our Discord, or use our weekly megathreadĨ. You must include the full text in the body of your postĦ. Post free (or PWYW), ready-to-use, playtested DM resources that YOU createdģ. We are a library of resources and we're here to help!Ģ.
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